The primary focus was to achieve clean topology, efficient edge flow, and accurate mechanical forms while maintaining a game-asset-oriented workflow. The project includes both shaded and wireframe views to showcase the modeling structure and topology quality.
Key Focus Areas:
Hard Surface Modeling
Clean Topology
Edge Flow Optimization
Prop Creation
Game Asset Development
Wireframe Presentation
Software Used:
Blender
Maya
This project was developed to improve modeling precision, topology management, and prop design techniques commonly used in game and real-time production pipelines.
Feedback and constructive criticism are appreciated.